14 December 2005

Re-living the Renaissance Via a Board Game

The crew I hang out with to play Dungeons and Dragons with is kind of splintered this December. Typically during month 12 of the year we take a break from DnD since most of our members are on vacation or busy. This year we get together anyway and play board games instead of DnD. Currently we have been playing Clans and Prices of Florence.

Clans is like a big game of tic-tac-toe – not really, but the mindset is the same. It’s fun to play in small doses since it runs about 30 minutes, and it’s simple enough to learn to play in about 5 minutes. But it tends to hurt your head and people that aren’t trying too hard can easily give someone else an unfair advantage allowing them an uncontested win. I can’t take too much of it.

Princes of Florence on the other hand is a great game. The learning curve is much steeper – you can teach someone to play in about 20 minutes, providing you know how to play. Learning the strategy of the game, however, takes forever. I have played 3 full games so far and I still don’t have a great handle on how to properly play.

What’s more incredible is that pretty much the entire game is determinable. There are no dice, and the randomness of drawing cards is minimized because anytime you would draw a card, you draw 5 and pick the best one. The players create all play variance – i.e. the game changes from game-to-game by people employing different strategies, not by dice rolls. It’s a great game.

The only bad thing about the game is the rules. The rules page makes use of two abbreviations that make up the cornerstone of the game, “WV” and “PP”. Nowhere in the rules are either of these two terms ever defined. My best guess is that WV means “Work Value” and PP means “Prestige Points”, but I am just guessing.

The premise of the whole game is that you are nobility in Florence during the Renaissance and you are trying to commission more great works of art than the other nobles in the game. You do this by buying up resources from other noble families, building your palazzo and granting your fiefdom various freedoms to help inspire your artists to create their masterpieces. The noble with the most masterpieces wins! I realize that the description of the game sounds like it would be impossible to represent that in a board game, but the people that made this game managed to do so.

So far my pal Ken has won two of the three games we have played. So now his head has swelled to monstrous proportions and he thinks of himself as actual prince. He’s not.

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